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  • because: leads to violence in reality
    • because: increased risk of being aggressive in the future
    • but: not the real cause
      • because: watching TV, playing video games are not passive
        • because: results depend on individuals
          • because: depends on personal experience
          • because: individuals play an actively in yielding meaning
      • because: the violent images do not generate the hatred
    • because: violence in entertainment can lead to aggressive and...
      • because: especially damaging to young children
        • because: fail to distinguish real life from fantasy
      • because: more consumption, more aggressive
        • but: no cause and effect, just coincidence
        • but: mistaking end as cause
          • but: study suggests that the reverse is true
    • because: makes people more distrustful and egoistic
      • because: convinced that the world is more dangerous
      • because: increases fear of becoming victims
        • because: stimulates fear in some children
    • but: causal connection over-estimated
      • because: the causal relation seems unfounded
        • because: the two types of violence are different
      • because: not enough research done, or research is biased
        • but: justified in intervening in order to reduce risk
          • because: similar case: smoking and drinking
    • because: makes people insensitive to the crime of violence
    • because: relation with alcohol consumption, etc.
    • but: computer games can make players less violent
  • but: it's up to the individual to decide what to watch
    • but: the case of TV: the importance of scheduling
      • because: viewer inertia
        • but: television should be used for entertainment only
Violence in entertainment (i.e. movies, television, video, comics or computer games) should be regulated by the government
  • but: censorship is subjective
    • because: values change
    • but: entertainment should follow society's values
  • but: it is a matter of artistic expression
    • because: fictional violence is necessary for childhood
      • because: enables children to challenge their own weakness
        • but: violence should not be used to cope with feelings
          • but: Is is better to bottle up the emotions than...
      • because: realization of selfhood
    • because: Media violence isdifferent from real violence
  • but: infringement of individual freedom
    • because: it is used merely to protect commerical interest
  • but: parents should take the sole responsibility
    • but: parents are not always available
  • but: there are already guidelines and categorizations
    • but: ineffective as well as inefficient
      • because: categorization in fact has the opposite effect
  • because: creates an environment of profanity and violence
    • because: violence will be easily embedded in daily life
      • because: entertainment is indispensable