Resources 4

Reference material: Exercise 1

1. Symbols

a)

\

9.

therefore, so

b)

 

3.

not equal to, not the same as

c)

<

10.

less than

d)

>

6.

greater than

e)

=

1.

equal to, the same as

f)

à

5.

leads to, results in, causes, produces

g)

º

7.

equivalent to

h)

µ

4.

proportional to

i)

ä

8.

rises, increases by

j)

 

2.

because

 

2. Abbreviations

a)

i.e.

3.

that is, in other words

b)

c.f.

8.

compare

c)

e.g.

10.

for example

d)

et al.

6.

and others

e)

N.B.

1.

take special note

f)

viz.

9.

that is to say, namely

g)

etc.

4.

and the rest, and so on

h)

pp.

2.

pages

i)

ff.

5.

and the following pages

j)

ibid.

7.

in the same place

 

Reference material: Exercise 2

1.      The findings therefore suggest that young people who play computer games regularly suffer from various kinds of health problems.

2.      Some teachers maintain that computer and video games which are played to pre-set rules hinder the development of children's ability to think creatively and solve problems.

3.      Studies carried out in recent years have indicated that children and adolescents who habitually play violent computer games tend to be more aggressive than those who play games of a non-violent nature.

4.      Several studies have revealed that children neglect key activities like homework and reading in consequence of their addiction to computer games.

 

Reference material: Exercise 3

1.      According to Shaw (2003), he found that students in Hong Kong spend over ten hours per week playing computer games.

Answer:

According to Shaw (2003), students in Hong Kong spend over ten hours per week playing computer games.

or

Shaw (2003) found that students in Hong Kong spend over ten hours per week playing computer games.

2.      As Dawson (2002) observes, young people in America are becoming increasingly obsessed with playing computer games. Correct

3.      As Liu (2002) has shown that teenagers in Hong Kong are becoming addicted to violent role-playing games.

Answer:

Liu (2002) has shown that teenagers in Hong Kong are becoming addicted to violent role playing games.

or

As Liu (2002) has shown, teenagers in Hong Kong are becoming addicted to violent role-playing games.

4.      Nicholson (2000) argues that playing computer games hinders students' social development. Correct

5.      In Wong's (2001) view, she maintains that playing computer games leads to sight deterioration.

Answer:

In Wong's (2001) view, playing computer games leads to sight deterioration.

or

Wong (2001) maintains that playing computer games leads to sight deterioration.